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Adobe flash cs6 introduction
Adobe flash cs6 introduction













Then you see a blue box (usually) around your object. You use the selection tool to click on some objects on the stage. To know if a shape tween is created successfully - Click Control > _Ĥ7. An object that helps with paying attention to user events such as clicking - dragging - etc. You can _ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.Ĥ4. To know you have created a successful _ Click Control > Test MovieĤ2. A GUI object one can press or click to trigger some function.Ĥ1. Something that you drag to move to indicate your current frame. Merge drawing shapes can also be cut into thus making them better for custom shapes.ģ7. Non grouped shapes that you can cut into for example. Allows you to create an manipulate artwork.ģ6. When you place action script in frames you must use _.ģ5. Select the object - then choose Modify > Break Apartģ4. To _ a word (with two characters or more) into individual single character. What you see on the stage is called an instance.ģ3. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.ģ2. To make an _ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"ģ0. Marks the end of the change in animation.Ģ9. The programming language that goes with Flash.Ģ8.

adobe flash cs6 introduction

You can also add other properties as well.Ģ7. X & Y position - rotation - alpha - filters - etc. Gives you control over the individual properties in animation. The main working area in flash where you will create and manipulate art workĢ6. Compression is only applied when the file is exported and not to the original audio file.Ģ5. You can _ like you import a graphic (file -> import) - you can also adjust the compression method including bit rates. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.Ģ4.

adobe flash cs6 introduction

Contains details of the artwork and StageĢ3. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion TweenĢ2. You can save and re-use motion presets easily.ġ8. Default and custom motion presets made available to you that can be applied to symbols etc. Animation of an object from one location to another.ġ6. This is where you create your flash content and flash animations.ġ5. To create a motion tween 1) Select a shape object 2) Insert _ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tweenġ4. A fame that defines a change in animation.ġ3. This is similar too how objects are created in adobe illustrator.ġ2.

adobe flash cs6 introduction

Places a shape in something of a group element. A thing which possess characteristics - functions/methods - and attributes.ġ0. A container that stores data or information.ĩ. Flash content viewed in the Flash Player. Animation where objects change in each frameĦ. Then select the top layer and draw your guided motion.ĥ. Animation on a path -You would have to create a motion tween first. The number of picture displayed in a second in Flash.Ĥ.















Adobe flash cs6 introduction